

Bogsveigirs are debuffed since they profit from both champion archers and champion infantry. Rapidly reduced favor costs for atlantean Myth Units reacting to only a single Town Center available at the start. Oracles can't be turned into heroes until 3:00 into the game. Priests cost 2 additional favor and can't pick up relics until 3:30 into the game. Greek villagers are reduced to 15, Egyptian villagers are reduced to 10, Norse villagers are disabled, Altlantean villagers are reduced to 4 (and only one additional hero). Since that's still a bit unfair, especially in early game where you will want to collect relics as fast as possible I disabled starting units for everyone except for the greeks and I also made changes to a few units: For example most egyptian units will not be called champion units but will still be as strong as them. Of course just setting all techs to active is a bit of an overkill and some units would profit multiple times so I decided carefully on which techs to keep. You only have to advance in ages and maybe save up for the omniscience. All techs are either active right from the start or not available (just to keep the balance or because it would be buggy). The gods send only their most advanced cultures and warriors. Whoever holds the plenty vault will of course gain a significant advantage! It's obvious that they have to earn that on their own.

Players are constantly supplied with resources, except for favor (they start with 1). The contract of the gods for this competition gives everyone the same chances. The center area holds a plenty vault and a huge amount of relics. In teams, players are arranged in a circle with all player areas being connected to the center by just one road. Better be successful and don't disappoint them! Your task is to defeat the other representatives and claim victory for your diety. You've been chosen to represent your god. And so they decided to make this the place where they would find out who's the mightiest and compete for power. Nature created a valley that would be impossible to enter or leave unless with the help of the gods themselves. But the gods knew about the purpose of this unholy place for ages and now its time has come. No human has ever dared to set foot on these abandoned wastes.

Unknown lands where the forces of nature are still unchained and forge the rough land in their constant rampage.
